#pragma once

class RTexture
{
	friend class TextureRequest;
private:
	uint				m_handle;
	std::string			m_name;
	uint				m_width;
	uint				m_height;
	
public:
	RTexture(const std::string& name);
	~RTexture();

	uint				GetHandle() const;
	uint				GetWidth() const;
	uint				GetHeight() const;
};